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Working on an AAA Game “E-Cricket”
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Feature Design and UX: Authored and maintained concise Game Design Documents (GDD) and Technical Design Documents (TDD), ensuring clarity and alignment across cross-functional teams. Also designed supporting UX flow for the Game Modes, which was presented at GDC 2025.
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Economy Design and Balancing: Conducted in-depth research and analysis of player statistics to fine-tune attributes, ensuring competitive balance and authenticity.
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Systems & Data Design: Designed and structured data tables to systematically support gameplay, backend services, and live features.
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Collaboration: Partnered closely with gameplay, backend, and art teams to deliver high-quality features and elevate the overall product experience.
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